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Pl and calculating lag

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TT/Ameasap

The White Blur
Joined
Jan 31, 2002
Messages
5,374
I don't know if there is a certain way to calculate the lag time in PL, but I figured to start from 0 vacuum time to full boost time. Then subtract higher time from lower time to get result.
 
1.3 seconds for the first couple runs.
I'm gonna play with my spool fuel a little and see what happens. Feels good tho.
 
2.5 from start of TPS to full boost.
Nobody ever calculate this before? I know lag is a relative term for many, but I thought there would be a better way of checking besides stall speed.
 
To tell the truth I never really worried about it. If you're comparing runs If your comparing mods just pick a method and stick to it.

FWIW the ISAC controller has a timer that starts when the controller enters boost control mode (RPM and TPS targets are hit). I counted 0.8 seconds from that to 21 PSI.

 
To tell the truth I never really worried about it. If you're comparing runs If your comparing mods just pick a method and stick to it.

FWIW the ISAC controller has a timer that starts when the controller enters boost control mode (RPM and TPS targets are hit). I counted 0.8 seconds from that to 21 PSI.

I'm not worried about it. Just wanting to see real world results with our PL and mods/tune.
 
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