not trying to hijack but if the knock guage is doing its job can you explain why my scanmaster wasnt showing any kr when the guage was in the red?
Sure...the scanmaster is reading the ECM's reaction ( or what it has done to combat knock) to the ESC/knock sensor. Which is a calculation using knock counts and this calculation takes time,albeit milliseconds of time, but it appears on the knock gauge before the ECM reacts to knock. I'm sure the Casper's also locks those lit L.E.D.s for a fraction of a second so as to allow the user to see them and decide whether it's false or real.
Here's a cut and paste from an older tech article on the turbo tweak website,it explains knock and knock count and how the ECM reacts to it. I highlighted in bold why the ECM is slower than the Casper's in reacting:
The ESC module’s job is to discriminate between normal engine noise and knock. It contains specialized filters that pick out the signals related to knock then produce a signal with a duration proportional to
the knock intensity.
Each knock has to occur for a minimum of 5 msec before the ECM is notified. The ESC module has a single output to the ECM, which is normally at 8 – 10 VDC (called a “high”).
When knocking vibrations are detected, this line goes “low” (0 V) and stays low for a period of time determined by the knock intensity.
ECM Knock Processing:The ECM converts the ESC signal into a number that is determined by the length of time the ESC signal is held low (the duration of the knock). The way it works is, a counter is allowed to count up only while the ESC input is low. This counter is called the ESC PA
(pulse accumulator). The longer the knocking occurs, the higher the count gets. The higher the count, then the greater the retard to the timing. When knocking stops the counter stops, but the count
remains at the last number. This is the starting number for the next knock event. The ESC PA can count from 0 to 65,535, although it will never count that high. The amount of detonation it would take for the maximum count would cause extreme engine damage.
The rate at which knock retard is applied is called the attack rate. The rate at which this retard is removed is called the recovery rate. The attack rate is much faster then the recovery rate. The retard amount (attack rate) can possibly increment every 12.5 msec, whereas the recovery rate is calculated
only once every 200 msec. From this, you can see the amount retard can accumulate (at almost a 20:1 ratio) before any attempt at recovery.
END; clear as mud,right??
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