That would certainly make the unit more user friendly. From what I understand, the 2000 will have a much better user interface where it comes to being able to quickly come up with a boost curve, but the 1000 will still be able to come up with any sort of boost curve that the 2000 can come up with. It will just be more work with the 1000 to figure out the settings that will give you the desired boost curve. If someone is already used to dealing with the 1000 to come up with complex boost curves, then switching to the 2000 would not result in a performance advantage. Just easier to make changes.
Although, I have to say that the controller settings that I'm presently using can be changed easily to come up with some pretty strange curves, if they were needed. That's mainly why I have all six stages being used. Even though now, the target control curve could be made with less stages, the timer points for the stages are set at strategic spots so that if there is a traction problem in a certain part of the run, I can quickly adjust the control curve to battle the problem without having to start adding stages in and having to figure out the timer issues. With the stages already present and the timer settings for those stages roughly set already, it makes for slighty quicker changes when a traction problem comes up. A problem with a different track and/or condition is a good example.
Like what happened to me at Firebird. The controller changes I had to make at that event went smooth and quick. It would have been a different story if I had to start adding stages in and figure out the correct timer settings.
The 2000 will not just be a time based system. Although the 1000 is more controller than most will ever need, I can see some of the benefits of the 2000 that would be almost like cheating :biggrin:. I can only imagine some of the ideas Cal already has thought up.
I gave up on all the stages of boost control as I was fixing the chassis I was eliminating boost stages and found other methods of controlling the power rather than boost control that were more precise, predictable, and repeatable.